Character Library Latest Topicshttps://play.adventdestiny.com/forum/67-character-library/Character Library Latest TopicsenPegrashttps://play.adventdestiny.com/topic/7086-pegras/ NAME

Pegras

AVATAR

Coming soon!

PERSONALITY

To most onlookers, Pegras is an affable and friendly, if at times distant, man who prefers to avoid conflict and physical altercations as much as possible. Just beneath the surface, however, lies a man deeply consumed by thoughts of revenge. Pegras wants nothing more than to exact his revenge upon what Saiyans remain after the destruction of his home world, Planet Vegeta, once known as Planet Plant. To this end, he has sworn his allegiance, however uneasily, to Frieza.

STRENGTHS AND WEAKNESSES

Pegras has spent much of his life honing his body into an instrument of revenge. A rigorous training regimen has left Pegras strong enough to go toe-to-toe with a Saiyan in a fist fight.

As a member of the technologically advanced race known as the Tuffles, Pegras has access to and utilizes a number of high-tech gadgets to make up for a natural predisposition to poor ki control.

A pair of jet boots, used in conjunction with a gravity-manipulating belt used for training, enables Pegras to fly, albeit without the same level of maneuverability as those who can fly by their own power. Likewise, a pair of energy-emitting gauntlets allows Pegras to amplify his ki and imitate ki-based attacks.

Pegras’s gravity manipulation belt is automatically set to 10x the gravity of whatever planet he is currently on. By turning off his belt, Pegras is able to leap high and far and even fly when used with his boots.

Without any of these pieces of technology, Pegras is significantly hampered in his non-physical abilities.

 

APPEARANCE

Against all expectations for a Tuffle, Pegras is muscular and solid due to his years of intense training. He has messy, purple hair that falls down over his face, partially obscuring his emerald-green eyes, and he is fair-skinned. He is dressed in a combination of the basic model signature armour of the Frieza Force and the olive-coloured combat robes of the Tuffle.

HISTORY

At the culmination of the Saiyan-Tuffle war, when the great apes razed the planet’s cities, few of the Tuffle people managed to escape. Less than 5% of the entire tuffle population managed to escape the Saiyan rampage, including a scientist by the name of Sinrai and his newborn grandson, Pegras. Consigned to the stars, Sinrai and Pegras spent the next ten years hopping from planet to planet, looking for a place to call home. After years of searching, the two displaced tuffles found themselves settling down on the pirate planet, Hera, where Sinrai’s simmering desire for vengeance could finally be acted upon.

On Hera, Pegras was taught all that his grandfather knew of tuffle history technology, whilst being simultaneously trained in martial arts by a company of Hera clan mercenaries. Soon, Pegras inherited his grandfather’s seething hatred for the Saiyans who exterminated their people, and the boy made a vow to both Sinrai and himself that he would mop up what remained of the warrior race in the wake of the destruction of Planet Plant. While the ramifications of that destruction only became apparent later in his life, it was nevertheless the driving impetus for Pegras to seek out Frieza in hopes of joining his forces, at age 25.

Now, at age 30, Pegras has become a competent member of the Frieza force. Though his tuffle heritage and his reliance on technology marks him as an outcast, even among such a diverse army, Pegras has a reputation for getting the job done. Yet not all is well for the exiled warrior, for the Saiyans still exist and, what’s more, he fears Frieza’s power has grown unchecked.

POSSESSIONS

Among Pegras’s possessions are his energy gauntlets, jet boots, gravity belt, and basic model Battle Armor. He also wears a standard, purple scouter over his left eye.

 

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7086Mon, 14 Oct 2024 05:24:48 +0000
Cynderhttps://play.adventdestiny.com/topic/7083-cynder/ CYNDER

Cynder.thumb.png.43f585921c955cbd664476aa1a4f3b21.png

PERSONALITY

Cynder is vain, flashy and somewhat temperamental, with her primary concern being her own appearance. She trains regularly, but mostly to stay in tip-top shape and practice her dodging or silly poses. She appreciates those with the same knack for flamboyance as her, such as the mercenaries of the Ginyu Force, which she aspires to join one day. She's also rather cowardly and has a pronounced dislike for getting her hands dirty if she doesn't have to.

STRENGTHS AND WEAKNESSES

Cynder is a habitual, swift flyer. She's also very adept at dodging, using rapid movement to put herself out of harm's way. Unfortunately, this proficiency at dodging comes at a cost: with her poor spatial awareness, not even Cynder herself knows where she's going to go next, leading to many mishaps.

Her distaste for hand-to-hand fighting has led her to adopt Ki blasts as her weapon of choice, with decently precise and powerful attacks of many kinds up her sleeve. However, she can't hold her own attacking at close range for long.

APPEARANCE

Cynder is athletic but below average height. She styles her hair after a common Brench-seijin cut. Her skin, hair and eyes all have a noticeable golden hue to them. A brown monkey tail that she wraps around her waist betrays her Saiyan heritage.

HISTORY

Cynder grew up an orphan Saiyan on Planet Brench, where she was sent on an escape pod as a baby after the destruction of Planet Vegeta. She was found and adopted by a couple of Brench scholars, who tried to instill the importance of hard work and brains over brawn on the young Saiyan. However, with an intellectual disadvantage relative to the bright natives and widespread discrimination over her Saiyan blood, Cynder soon found herself disenfranchised from Brench academics, falling into a depressive spiral.

This changed when she met Legoome, an aging guard at the local Frieza Force base, who identified her as a fellow Saiyan thanks to her tail. Distraught to find out Cynder knew next to nothing about her own kind, besides the Brench-seijin's perception of them as dumb barbarians, he made it his mission to lift Cynder's spirits up and find pride in being a Saiyan. Over time, he told her of countless Saiyan stories and started teaching her, eventually finding permission from his superior to let her into the compound and train alongside the first-year recruits.

With renewed energies and a new outlook in life, Cynder steered her goals away from academic success, to admission into the Frieza Force, much to the chagrin of her parents. Though she loved them, she couldn't envision a future for herself in the planet, and left to join the Force, where she was quickly recruited. Though the Force was an infamously competitive and cut-throat environment, she learned to navigate it with minimal fighting by using words to manipulate others to her advantage and blasting through anyone who stood in her way.

Now, she attempts to climb the ranks with the goal of joining the Ginyu Force one day, or perhaps even be allowed to form her own posse of flamboyant warriors who strike poses and look cool. Though she acts pleasant towards her peers, she's always cautious around them. One never knows...

POSSESSIONS

Cynder owns a pristine set of lower-middle class, full battle armor, which she wears with a green lens scouter. Her personal footlocker also contains a few billion gallons in capsules of hair product and tanning cream.

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7083Sun, 13 Oct 2024 04:39:22 +0000
Cuminhttps://play.adventdestiny.com/topic/7072-cumin/ Name

Cumin

Avatar

E423EA45-48DF-4244-9BFF-A25E05495ADE.thumb.jpeg.cb1c293be28be629534d34646091d130.jpeg

Personality

Cumin is stoic and withdrawn. He can be socially awkward and often prefers to work alone. He finds a thrill in the hunt. He respects those appreciate the hunt as well. He focuses on training to increase his hunting ability. 

Strengths and weaknesses

Cumin is not good at flying and regularly prefers to jump or gallup using his Ki to accelerate and accent his movements. He’s scared of extreme heights, and prefers to stay closer to the ground. 

He’s also not good at external Ki manipulation. He can do ki blasts but prolonged steady attacks are a struggle for him. He’s more talented in energy bursts.

Cumin is a talented swordsman, his martial skill and interest spawn from his sword play. He uses his energy to accent his sword skills. Cumin’s martial skills are focused more on concentrating his energy internally. This makes him quick and powerful in his martial skills but lacking in other abilities.

Because of his skills of hunting and tracking, Cumin is skilled at being sneaky and masking his readable energy. 

Appearance

Cumin is almost lanky and thin, but is tightly muscular. His fur is dark grey with white accents. Smaller than the average height for his race he can be intimidating due to his nature. 

History

Cumin grew up  idolizing the hunt and often chasing elusive game on his home planet with his pack. It wasn’t until his early teens that he first encountered members of the frieza force. It was during one of these early observations he saw a fight where a swordsman slay a member of frieza’s army with a sharpened blade. The imagery forever etched in his mind and he would vividly remember the ease in which the skilled blade would cut the armor. 

A few years later he was recruited to join the Frieza force. He quickly gained a reputation of being a skilled tracker and resourceful warrior. His abilities as a fighter steam from an early influence from his Grandmother, another skill that has allowed him to thrive in the Frieza force. The cut throat nature of the force hardly phased Cumin, and his humble nature often let him be underestimated. He acquired a sword during his early tenure with the force and quickly learned to adapt the weapon into his personal style. Unlike other warriors he has a harder time manifesting his abilities without a mental or physical aid. This is both his shortcoming and his X factor. He’s able to empower throwing devices with his energy to powerful effect. 

Cumin enjoys the challenges of being a part of the Frieza force, and while he has no personal ambition of climbing ranks, he recognizes the importance of being strong and thus making himself better whenever he gets the chance. He’s weary of other Frieza force members and is often cold to them. While fighting is secondary to him, it’s closely related to his first passion of hunting. He feels that strength is tied to being an apex predator. 

Possessions

Cumin owns a ninja sword among other ninja gear and weapons. He also has a green lens scouter, and slim battle armor. He wears the armor under his baggy black pants and tunic. 

 

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7072Mon, 07 Oct 2024 20:10:28 +0000
Kaihttps://play.adventdestiny.com/topic/6696-kai/ Kai

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Biography

Full name: Ishirio “Kai” Kaiju

Age: 17

Sex: Male

Height: 5’3”

Weight: 121 lbs

Eyes: Blue

Hair: Black

Skin: Fair

Handiness: Right Handed

Personality

Kai is meticulous. He doesn’t excel in academics or even physical sports. In fact, he is often bullied because of his interests. His strength is in building Gunpla and Gunpla Battle. He can be cold and bitter, and often shows this side of his personality freely. 

Appearance

Not physically imposing, Kai can be easily described as scrawny. He will often wear big sun glasses to hide his features, even inside. He prefers being quiet and slinking to the back of a room rather than being the center of attention. 

History

Kai had a rough childhood. He grew up to a single mother, his father was never in his life growing up and has been a bit of a mystery. While his mother meant well for his formulative years, she always struggled to provide for him. In fact, he never had time or money for Gunpla and it was never a big aspiration of his. He did recall watching many anime series with his mother as a means of bonding with her. Gundam of course being a chief series that he fondly recalls watching with his mother and getting hooked in. 

Tragedy struck when he turned 16 and his mother was killed one day in a freak traffic accident. Grief consumed him and he was forced to move with his grandparents. This move caused him to start attending Anno Higher Learning. The only positive thing from his mother’s death was a large settlement which he received from the accident. As a means of dealing with his grief he sought to express his grief through Gunpla.  

His escape into Gunpla while initially gained him a lot of friends it also quickly bolstered a lot of envious attention from other members of the Gunpla club. His skills proved to be on par if not superior to many other senior members of the club in both design and battle. His maverick attitude quickly alienated him to the point where he was being harassed by many members of the school and his own club. The bullying reached a fever pitch when one day he was beat up and sent to the hospital, all because he didn’t want to give his gunpla for someone else to use. His grandparents had him transferred to Kantai Academy in hopes of getting him a fresh start. 

Kai’s gunpla style could largely be described as conservative and hardly exploratory in design or concept. Where he excels is in detail and generic customization. Since being ousted from Anno though he has had a more devious desire to expand his gunpla horizons and investigate newer bolder designs. His battle skills, though at times reckless, could be considered natural and he seems to have a good instinct for fighting virtually. 

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6696Tue, 09 Apr 2024 21:00:13 +0000
Fabio Farisihttps://play.adventdestiny.com/topic/6679-fabio-farisi/ Fabio Farisi

fabio.thumb.png.5d6aa7181dfb7c38eac26ad4d973f3a5.png

Biography
Full name: Fabio Farisi
Age: 18
Sex: Male
Height: 5’9” (1,75 m)
Weight: 140 lbs (63 kg)
Eyes: Brown
Hair: Really dark brown
Skin: Fair
Handiness: Right handed
 
Personality
Fabio is effective and polite, but he takes no prisoners and will always do things his way, which often leads to clashes with those he considers arbitrarily appointed figures of authority. However, he listens to those who have earned his respect somehow. He feels as if Japanese society has closed its doors to him, thus he has closed his heart to them, but with his fellow partners in crime, he opens up, joking around and talking more often. He has a pragmatic approach to life’s problems and regularly toes the line between right and wrong, whenever it suits him best.
 
History
Born to Southern Italian parents who moved to Kanagawa prefecture to work in the burgeoning "plastic waste management industry", Fabio was always shunned by his peers due to his foreign background, so he tended to gravitate towards the sons of his parents’ coworkers. Similarly secluded and influenced by their progenitors, he and most of his friends came onto the wrong side of the law, becoming associates and aspiring soldiers of the Soplamo crime family, one of many international offshoots of New Yark’s Gunpla Mafia.

Working under caporegime Skyline Sammy in his hometown of Yokohama, Fabio excelled at thievery and intimidation. Eventually, he was brought aboard on Sammy’s ingenious scheme to hijack a Bandai truck full of HG Michaelises and melt them to produce bootleg Ecopla of better selling kits. Unfortunately, the hijacking went south when a mall security Haro alerted the police. His friends were slowed down by the robot's Dilanza Foam Launcher, so Fabio stayed behind and fought Haro, allowing them to escape, but getting arrested in the process.

Approached by Gunpla Battle Official Referees, he was asked to cooperate with investigators in exchange for a reduced sentence and entry into The Gundam Base Witness Protection Program. Refusing to talk, he was sentenced to 20 weeks in juvenile detention, to make an example out of him. Despite the stiff sentence, Fabio kept his head down and his mouth shut. After serving his time, he was released on probation, but his old school expelled him for possessing a criminal record, and his profile was too high to keep working in Yokohama.

Thus, it was decided that Fabio would relocate to the outskirts of Tokyo and live with his Uncle Joevanni, while his parents were busy on a trip to America, selling scalped limited edition Gundam sneakers. The boss of the family, Toby Soplamo, pulled some strings in the local Kantai Academy to secure a spot for Fabio, so he can complete Grade 12 while he helps his Uncle’s crew expand the family’s operations up north.

Now attending Kantai Academy, he keeps to himself, even as his classmates spread outlandish rumors about the circumstances of his arrest and avoid him like the plague. But when one of the teachers suddenly sets up a new Gunpla club in the school, he can’t keep himself from entering, despite his otherwise impenetrable facade. Will he be able to learn the way forward, or will he fall into the depths of darkness?

 

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6679Sun, 07 Apr 2024 01:10:36 +0000
Makoto Shirasuhttps://play.adventdestiny.com/topic/6677-makoto-shirasu/ Makoto Shirasu

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Biography
Full name: Makoto Shirasu
Age: 17
Sex: Male
Height: 5’7”
Weight: 130 lbs
Eyes: Hazel
Hair: White
Skin: Fair
Handiness: Right Handed

 

Personality

Makoto can be quite vain, valuing one’s general appearance and aesthetic more often than not. While not necessarily snobby, this strive for elegance can make him come across as unfriendly. In reality, he’s insecure about himself and feels the need to be this way in order to make himself feel better.

 

History

An only child, Makoto’s parents were professional photographers who were frequently out of town. While his parents always wished he’d follow in their footsteps, Makoto’s interests in fashion began to form instead when he was young. While his classmates preferred to watch the newest Rider or Ultra show, his eyes would be locked onto the newest beauty event. This passion eventually turned into a legitimate skill as he got older, creating extravagant clothing combinations. 

 

As the president of Kantai Academy’s Fashion Club, him and his attendees were able to win a new awards in their districts various competitions. However, as Makoto became more aggressive with his tastes, prioritizing his own designs over all else’s, eventually they had enough. Ousted from the club, Makoto was left with no choice but to join another club…

 

The photography club. He felt that maybe his parents were right in taking up their interests, but this spot in the club didn’t last long after “the incident”. With no other choice, the Gunpla club seemed to be the only place left that’ll accept new applicants, but would he rise to new heights there or fail once again?

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6677Sat, 06 Apr 2024 01:18:32 +0000
Ms. Okazakihttps://play.adventdestiny.com/topic/6675-ms-okazaki/
Ms. Okazaki
  
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Biography
Full name: Haruko Okazaki
Age: 26

Sex: Female
Height: 5’4”
Weight: 112 lbs
Eyes: Blue
Hair: Black
Skin: Fair
Handiness: Left Handed
Personality
Ms. Okazaki is a kind and gentle teacher who's really supportive of her students and their interests. She's also really into gunpla herself and loves helping students learn about the hobby. She's a great role model for the female students in the club.

History
Haruko Okazaki is a teacher at Kantai Acadamy. Growing up her big brothers were all into Gunpla. Their passion invoked her to be equally passionate about Gunpla even as she got her teaching degree and moved to Kantai. The Gunpla club hasn’t been active in many years, and she hasn’t really considered it despite her interests. She would go on to college and excel in academics. Her lifelong goal was to always become a teacher and inspiration to others. 

Her hobbies outside of Gundam include Karate, and Kendo. She is an accomplished athlete and still is very active physically. She enjoys taking trips out to the country to "get away from the city" on a regular basis. She'll frequent a bathhouse in the country ran by some family friends. She still keeps in regular contact with her three brothers, two older brothers and one younger brother.  
Her cheery demeanor has made her popular with her students. She always encourages her class to reach for greater heights. She displays her passion for work one day when she brings a gunpla to display on her desk, an RG Calibarn Gundam. The Calibarn is incredibly detailed and customized to a black and white motif with accents of gold. It looks vaguely like a witch statue from a distance. She brings it in one day for class when they start talking about the Crucible. Certainly if there was enough interest she would host the Gunpla Club. 

 

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6675Fri, 05 Apr 2024 23:35:45 +0000
Houndhttps://play.adventdestiny.com/topic/2365-hound/ 054D4ACA-838E-482C-BECC-51B558F8B23C.thumb.jpeg.46f95eafa99fcef466091193b4e486ee.jpeg

“I wasn’t expecting my life to end up this way, but when the time comes for action, I’ll always join up.”

FACTION: Autobot

RANK: Sergeant 

 

Personality

While he’s somewhat intriguing, Hound still tries to be helpful wherever he can. Ever since his life was changed, he’s tried to benefit the world, but hasn’t had much luck. He’s better off being with a group than alone though.

 

Appearance

A smaller sized Transformer, Hound is primary dark green with some streaks of red and yellow. His paint job looks very clean and up to date, unlike his alt mode…


Alternate Modes and weapons

Hound transforms into a standard WWII original production Jeep. He carries a large Bazooka, barely fitting on top of the backseat, and a pistol strapped to his right thigh.

 

Backstory

ERROR

REBOOTING…

ERROR

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2365Sat, 28 Aug 2021 03:37:46 +0000
Alexander Dragovichhttps://play.adventdestiny.com/topic/2364-alexander-dragovich/

Major Drago

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Biography

Full name: Alexander Dragovich aka The Dragon

Faction: Earth Federation (Man Hunter Squad leader)

Rank: Major

Age: 33

Sex: Male

Height: 5’11”

Weight: 185lbs

Eyes: Blue

Hair: Blonde

Skin: Fair

Handiness: Right Handed

 

Personality

Dragovich is a descendant of European nobility. As such he often has a pompous attitude and an overbearing nature. He can be arrogant in his position but has worked hard to excel in the military. He has the respect of his comrades and is regarded as a capable commander on the field. He has no love of politics and eagerly performs orders if for no better reason than showing how effective he can be. 

To him the earth should reign supreme and any who try to destroy or undermine the government need to be dealt with swiftly. 

Strengths and weaknesses

Arrogant – He is perhaps overly confident not only in his abilities but the abilities of the allies he’s surrounded himself with. This has caused him to be cautious around strangers and to boast about his abilities as a military leader. 

Rich – Though he has legitimately worked hard to get where he is in his career, he can be vain when it comes to Worldly comforts. He figures that he’s done his time sleeping on the ground and eating rations and now that he’s in a higher position he should be afforded luxuries whenever possible given his position. 

Talented Leader – His natural attitude paired with his position has garnered him a loyal following of subordinates who value his capabilities. When he issues an order it is usually carried out to the letter and done with a zealous nature. He is both strict and fair with his men and they value his “front of the line” leadership style.

Veteran Pilot – He fought in several different campaigns, the most notable being with Lando Bell during Char’s Rebellion. He then fought against the sleeves during the events of 0096. He’s garnered enough kills to be considered an ace pilot and is highly decorated in his service. 

Eye Injury – Alexander was wounded in 0096 in a battle with Sleeve forces. He is blind in his right eye and wears an eye patch to hide the wound. This has him cautious of his blind side at times, knowing that it could very well be a fatal liability in the future. 

Appearance

Relatively handsome and clean cut he can leave a lasting impression. His appearance is all the more striking due to the eye patch he wears over his right eye, a wound he received in 0096. He has several scars along the right side of his body but nothing as telling as the eye wound. He has a strong presence of body language that garners attention when he enters a room.  

History

Alexander grew up in a wealthy family that shielded him from much of the hardships of the one year war and subsequent wars that occurred during his childhood. His family would often move to various locations seemingly avoiding any fighting. His parents were paranoid about avoiding the war, and held faith that the federation would quell the spacenoid uprising. 

In an effort to help secure their future, Alexander’s parents invested heavily in the Titans, donating large sums of money to the military organization, believing them righteous in their cause. This proved to be the undoing of the material surroundings protection Alex from the cruel world. When the Titans lost the war with the AEUG and Neo Zeon his family wealth was a shadow of what it once was. This opened his eyes to the wars that had ravaged the earth and ignited his hatred to the spacenoids who ruined his family inheritance. 

When he was old enough he joined the military with the early aspirations of becoming a mobile suit pilot. He proved to be fairly talented and even was deployed with Lando Bell to fight against Char’s forces during the failed rebellion. It was his fierce fighting that gained him the moniker “The Dragon” from his peers and enemies alike.

The war with Char changed Alexander greatly and he held even more resentment towards Zeon. He fought valiantly against Sleeve forces in 0096 and was wounded in a battle. This wound cost him his eye and some of his pride. He wasn’t able to recover in time to fight again in that conflict and instead worked on his career. 

By the time Mafty begins to become active Alexander has reached the rank of Major and is given command of a squadron of Gustav Karls. Despite his eye injury he still pilots a mobile suit, even brashly painting his mobile to be his mark of distinction on the battlefield. He is deployed to deal with Mafty’s Army, a job he relishes for the chance of long waited for redemption. 

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2364Fri, 27 Aug 2021 21:34:19 +0000
Hot Shothttps://play.adventdestiny.com/topic/2358-hot-shot/ Hot Shot

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“wwwwooooooohhoooooo!!!! I'm feeling a need for some speed!”

 

FACTION: Autobot

 

RANK: Private - Scout

 

Personality

 

Brash and Hot Headed, Hot Shot isn't known for his cool head. He more often than not thinks with his gearbox over his cranial circuits, it does nothing but get him in trouble. Hot Shot will do anything to prove he is the best, at what you ask? The answer is everything, whether he is or isn't.

 

 

Appearance

Hot shot is a medium sized scout build, however he will try to tell you he's a warrior bot. Most of Hot Shots color scheme is black with green and silver accents. When I'm robot mode Hot Shot has a visor on his head that he can drop down to help with looking really cool, oh and in combat it can assist in targeting. With his obsession for speed Hot Shot can transform into a sleek aerodynamic cybertronian racer.


 

Alternate Modes and weapons

 

Vehicle Mode- at current Hot shot has his Cybertronian Racer mode. Mostly black but with all 4 wheels on the ground Hot Shot can take off at Mach speed. There isn't a bot faster (he thinks)

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Armaments- Hot Shot has 2 weapons he uses for wrecking Cons 

First is his 

Ion Blaster: a small blaster able to do decent damage but it's not fast enough for the king of speed. 

Secondly is his preferred weapon

Windshield Blades: his windshields can slide out of his arms allowing him a bit of up close and personal crash time

 

Backstory

In Hot Shots early days he wasn't big on the war and didn't care much. That was till the war moved in on his home turf. After that Hot Shot took to the streets for some Crash and Dash, and after a while he caught the attention of both sides. Eventually Hot Shot met Sentinel Prime who offered him to assist in a new mission, however Hot Shot refused all he wanted was to race over the tracks of Cybertron. 

 

It wasn't long after that he was captured by the decepticons. Tortured and damaged Hot Shot finally knew unless the Autobots changed their strategy there wasn't a way to win this war. Through a small miracle Hot Shot was able to escape and raced back to the Big Bot. Once he returned after shaking any Con tails he accepted the job. Sentinel Prime told him that to heal up he would need to spend time in a Stasis pod till hope had reached its mission. Hot Shot agreed and after entering the pod his peaceful travels began...or did they?

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2358Wed, 25 Aug 2021 18:52:03 +0000
Shinang Wintehttps://play.adventdestiny.com/topic/2334-shinang-winte/ A3885520-6333-478E-AFF3-5DBE917DDF20.thumb.jpeg.601d33575d32b49f99b161a75bb7b559.jpeg

Full Name: Shinang Winte

Occupation: Bounty Hunter

Age: 28

Sex: Female

Species: Mirialan

Height: 1.8 meters

Weight: 60 kilograms

Eyes: Gray

Hair: Black

Handiness: Ambidextrous

 

Personality: Headstrong but sassy, Shinang is the type to crack a joke while she cracks your skull. Years of experience in her field has made her untrusting of others, unless she’s already had a few drinks. However, she still tries to remain professional at her job, unless her bounty is cute. At that point, all deals are off.

Strengths and Weaknesses: Shinang is heavily skilled in acrobatics, being able to hit special pressure points with her staff in order to incapacitate her foes, but she quite hasn’t mastered every species’ weak spots. While she carries two pistols, her longer ranged skills with rifles are weak, opting to spend a majority of her hunting within close combat.

Appearance: Her green skin has been decorated with multiple tattoos, an expectation of her species. Her long black hair has been braided in four places, almost becoming like another weapon on occasion. She realized quickly that showing more skin was a good distraction and decided to take advantage of this with her normal wardrobe.

History: Born on Coruscant in 47 BBY, Shinang Winte was  abandoned by her mother soon after her birth, left on the streets of the mean underbelly of the planet. Learning quickly that life wouldn’t be fair, she became a small time thief in order to survive. As she grew older, she got better at pickpocketing, but still managed to screw up when she stole from a Nautolan Bounty Hunter.

Her sentence was to be taken advantage of by the Nautolan, making her use her skills as a thief on many different jobs. She get as if she was a slave to the bounty hunter, but years of “helping” him taught her many tricks on what it took to do his craft. Once a job went wrong and the Nautolan was killed, Shinang took his ship and his belongings, deciding to join the Guild.

For the next several years, she proved to the Guild that she was a decent Bounty Hunter, bringing in most of her targets in alive. The Clone Wars threw a wrench into her operations in the last few years though. The Galaxy wide war was dangerous and she wished to stay out of it, but the occasional Republic or CIS job posting’s prices were too enticing. Alone or with a group, she managed to get by. This is, until the Empire showed up.

The new Galactic Empire once again changed everything for her, feeling as if limitations were being put in many aspects of her job. Nevertheless, she continued on, looking for when the next big bounty would appear on her Holodeck.

Possessions:

87C1B5FA-DA4B-43AA-885D-67C06C90A6EC.jpeg.2d988937a6ececc5feac4874e414be8e.jpeg

Golden Blaze

A heavily customized Auzituck anti-slaver gunship, Shinang took this from her former captor once he perished, adding more flare to the paint job. Various blasters and other weaponry decorated the inside, waiting for the right job to be used in. The small but speedy ship was her most valuable possession, other than her “charming” personality.

]]>
2334Sun, 15 Aug 2021 04:14:57 +0000
Overchargehttps://play.adventdestiny.com/topic/2277-overcharge/

⚠️ This is a static archive of Advent Destiny. The forum is no longer active, but all content has been preserved for historical reference.

 

OVERCHARGE

Overcharge.png.0ae87eb4b79c7fc3e86c188455f18972.png

"What gives you life can put you in the ground. It's all about the dosage."

FACTION: Autobot

RANK: Unassigned

-

Personality

Laid back but sociable and street wise, Overcharge likes to blend in with his surroundings. For this purpose, he's well accustomed to choosing the appropriate alt-mode for every situation. His hobbies include sightseeing in other planets and socializing with its sentients, learning their language and customs. These traits make him a valuable asset in the fields of reconnaisance and snooping. He's at his best tending to the wounded and is always quick on his wheels, but when waste hits the fan, he's reliable backup.

-

Appearance

Overcharge is a medium sized Autobot with a teal and yellow body. He is adorned with yellow lights here and there, which he can use in low visibility conditions to guide friendlies, or to lure enemies away from protected targets. His lights also dim or shine more intensely according to his mood, or when he uses his energy related abilities.

-
Alternate Modes and weapons

While in Cybertron, Overcharge adopted an alt-mode better suited to mix in with the denizens of urban areas and fitting in tight spaces: a non-descript, four-wheeled vehicle usually shaped just like another one which just went by him in the opposite direction. This helps in throwing off followers and pursuers. As for his abilities, Overcharge is capable of siphoning energy from the environment, storing it in his body to redirect it somewhere else. He can apply this energy to inactive apparatus to reactivate it, which includes Cybertronians that are nearing death or, in extreme cases, have been dead for a very short while. On the other hand, he can dose enemies with energy to stun them or even neutralize them.

-

Backstory

A new name in the Autobot ranks, it's not known what Overcharge used to do for a living before the Great War or if he was even around, but it is known that he participated in several covert and guerrilla-style operations against the Decepticons in heavily urbanized areas throughout the conflict. Offered the chance to participate in a highly secretive operation off world, Overcharge accepted without hesitation, eager to meet new teammates and adapt to new surroundings.

]]>
2277Thu, 15 Jul 2021 15:21:28 +0000
Perceptorhttps://play.adventdestiny.com/topic/2270-perceptor/ PERCEPTOR

52F0ED34-2DBF-4138-A291-EEA110EC4BA1.thumb.jpeg.e9e3f27c5e4c917945c25eb9dc9fa40d.jpeg

“The only way for us to advance our race is by going into the depths of the unknown.”

FACTION: Autobot

RANK: Science Officer

 

Personality

Curious and filled with knowledge, Perceptor desires to learn more about his people, Cybertron, and beyond. While he can sometimes get caught up in his work, he still values his Autobot friend’s lives greatly, hoping that the war can end peacefully. His love for science can become a conflict with his team members though if he feels something he’s created will help with the greater good. While not a soldier, he still has basic combat skill.

 

Appearance

A medium sized Transformer, Perceptor’s paint scheme is mostly red with shades of gray and white. A glass piece can slide over his right eye, allowing him to research objects and give him information, along with being used in battle. His shoulder barrel is not a weapon, instead it gives him the ability to see much better in both modes, scoping out objects and enemy targets.


Alternate Modes and weapons

Currently, Perceptor transforms into a large microscope, but the Autobot is willing to change into something more practical for battle in the future. He carries a single semi-automatic blaster rifle in battle. He has no close range weaponry.

 

Backstory

Little is known about what Perceptor did before the Great War, only that science has been apart of his life forever. He has served Sentinel Prime greatly for many cycles, causing the Autobot leader to offer him a spot to be apart of the HOPE’s mission. Ecstatic at being given the opportunity to travel outside of Cybertron, Perceptor gladly accepted, not knowing who would be joining him or where he’d actually end up…

]]>
2270Wed, 14 Jul 2021 04:23:22 +0000
Scooterhttps://play.adventdestiny.com/topic/2186-scooter/ Name: Scott “Scooter” Clayson

 

Gender: Male

 

Eyes: Brown Hazel

 

Hair: Green, shoulder-length when down

 

Skin: Tanned (he spends most of his time outside)

 

Hometown: Scarlet City (later Diglett Village)

 

Region: Jhoto   

 

Relatives: Various in Scarlet City and Diglett Village

 

Trainer Class: Bug Catching Man



 

Personality:

Preferring to be called Scooter, he is fairly a  responsible person and has a knack for fitting his way into most conversations. He tends to ignore social cues, but Scooter often finds a way to get others to relate to him. As long as the topic of bug pokemon doesn’t come up, Scooter is just a normal person who likes conversation. He’s down to earth and likes to fix things himself rather than paying someone else to do it. This gives him the ability to repair things with a toolset he keeps on hand. He’s uninterested in anything other than platonic relationships as he already has a crush on someone from back home. Scooter also has a habit of inserting his Metapod into unusual situations whenever possible. Using it to prop up his tent, hold a door open, prop up a tire, as a paperweight, you name it. Metapod seems to enjoy all the activity so no one can really complain. He is also salty when people mistake his age thanks to his appearance and can pout when he’s mistaken as a kid.


 

Appearance:

Shorter than most people his age, Scooter is only 5’3”. He tries to grow a beard but all he has is a decent goatee. Without this facial hair he’s often mistaken as a teenager so he tries to keep this image whenever possible. Scooter often wears a black long sleeve shirt under a white tee and a grey vest, depending on the weather. He wears brown pants and black hiking boots. His backpack is tan with multiple zipper pouches and drawings all over it. Scooter’s forest green hair is often tied back in a ponytail and a pink scrunchy.

 

History:

Scooter is from a family of well off ground-type pokemon trainers. Originally from Scarlet City, he has cousins in Diglett Village that he moved in with after leaving home at 12. When Scooter was a child, he disliked getting dirty, or even going outside. This changed when he met his cousin Maggy who dragged him outside after he moved in with her family (after a major change in family leadership). He was convinced to leave the cleanliness of the indoors because his cousin was cute and had a way to make him feel like his opinions mattered, as well as being really excited to show him her village. After enough time, Scooter found the outdoors exciting, in particular the bug pokemon around the village. From a bookworm to earthworm, Scooter found his calling amongst the forest creatures. It was during this time he befriended a Caterpie who after about a year evolved into a Metapod. It’s remained a Metapod since, and hasn’t evolved beyond that for years. Scooter is determined that Metapod will evolve when it’s ready, but everyone else but Maggy tells him to give it up. Scooter is determined to prove them wrong. He set off from Diglett Village to travel the world to help Metapod grow, as well as to learn more about gadgets and discover new bug type pokemon.



 

]]>
2186Sun, 09 May 2021 05:17:04 +0000
Richterhttps://play.adventdestiny.com/topic/2181-richter/ Richter

 Richter.png.99db3fe47af58e9b4d928a836d8638ec.png

Gender: Male

Eyes: Red

Hair: Red

Skin: Light-Skinned

Handiness: Right-Handed

Hometown: Castelia City

Region: Unova

Relatives: Various

Trainer Class: Rich Boy

 

PERSONALITY

Stuck up and loud, Richter makes sure that he can get what he wants with the money and influence he has. However, while he treats the common folk poorly, his Pokémon get to see a kind demeanor from the boy. His strive for success on his own right has changed him recently, giving him a new drive for winning no matter what. 

APPEARANCE

Dressed for success, Richter always wears a specially made suit and tie. His bright red red is normally a head turner along with his brightly colored eyes. He commonly carries a snooty smirk on his face, along with his own backpack for the very first time.

HISTORY

Born into a wealthy family, Richter lived a pampered life inside a lavish penthouse in Castelia City. Almost since birth, he'd stare outside of the skyscraper, waiting for the day to become a Pokémon Trainer. Eventually, his time came to receive a Pokédex and a starter. but his parents continued to spoil him, giving him butlers and other personnel to accompany him on his journey to collect Unova's Gym Badges. Completely ahead of anyone else, his rich advantage allowed him to beat all 8 gyms with ease, even participating in the Pokémon League.

At some point, he released his starter, although it is unknown why. With an array of Pokémon to choose, he only picked three as he set sights on another region.

Johto. 

 

LIST OF POKEMON:

1348717658_Heatmor2(1).jpg.42aba83c26966d4c8791c2ce29bfe637.jpg

(Multiple other Pokémon that are currently unknown) 

ITEMS:

Pokédex

]]>
2181Tue, 04 May 2021 00:19:55 +0000
Halhttps://play.adventdestiny.com/topic/2149-hal/ Hal

haladventdest.png.0c2dcb869159dca16663aa4570356bcd.png

Biography:
Full name: Hal 
Faction: AEUG
Rank: Petty Officer First Class
Age: 15
Sex: Male
Height: 177.8 cm (5'10")
Weight: 43 kg (94.79 lbs)
Eyes: Amethyst
Hair: Red
Skin: Caucasian 
Handiness: Ambidextrous
 
Personality:
Due to his life as an orphan, Hal works hard, to get what he wants and is very protective of what he has and of his friends and will do what he needs to protect them. A street smart person, Hal grew up as an orphan on a colony at the L1 point and is tough, able to fight people easily if he has too. Resourceful and can get out of almost any problem that he is in, and will use anything around him to his advantage, anything can become a weapon. He respects those who earn his respect and is protective of those who need help or cannot fight for themselves. Hal will go out of his way to protect those that are weaker and who need help. Additionally, he will do whatever it takes to make sure others are ok before he is, and shows courage in the face of danger and never gives up, even if it means his life; he would keep on fighting tell the end.
 
Hal is lonely, and hopes to have a family of his own someday, and is jealous of those who do have a family. Not a social type person, and takes  a bit to get to trusting people and is always watching people, never letting his guard down. To hide this, he is a very cheerful, jolly and optimistic person. Always has a remark about something and making jokes, although they are terrible at times. Hal has an optimistic outlook on things, and keeps this, even when things are at their worst. He is one of the least serious pilots and is always wearing a very disarming grin. However, do not dismiss this as a carefree attitude. 
 
Strengths and weaknesses:
Hal has a number of different strengths and weaknesses. Some of his strengths include being a street smart orphan and a salvager. Hal grew up as an orphan on a colony at the L1 point and is tough, able to fight people easily if he has too and learned to survive off of what he could find. Additionally, he is able to protect himself and others. From this, he learned to salvage for supplies and is an expert salvager, able to locate anything that he or others need. He will use whatever means he can to survive and everything is open if it can be used.
 
Due to being a salvager, he is also an adequate technician and can fix many things, including vehicles and mobile suits. Although he does need assistance with working on mobile suits. He has signed on with a number of freelance operators as a tech to learn more and to make friends, but is still learning how to be a better technician and to use this. Moreover, from being a technician, he has learned adequate skills as a pilot and would be considered a rookie still in the academy. However, he can fight in a mobile suit, but usually the suit needs to be repaired more and so he works on his skill as a pilot when he can.

Appearance:
Not pale or tan/dark, skin tone is that of an average Caucasian male. He is well-built, especially for a fifteen year old, standing about five foot ten inches in height and weight about and has a smile on his lips, and a twinkle in his amethyst eyes with red hair reaching past his shoulders. Currently, wearing a red shirt that is covered by a black long sleeve like jacket, zipped up halfway, and a gold chain with a cross can be seen around his neck.  His legs are clad in a pair of black pants, while a pair of black boots covers his feet, sometimes he has a solid red ball cap is on his head.
 
History:
Born in one of the Colony Side Locations at the L1 Lagrange point, Hal's parents were young and disappeared before Hal was able to walk, let along talk. He was taken in by a number of different people who felt sorry for the boy, and when he was close to being happy, those who had taken him in left due to fighting, death or some other reason. Additionally, some of those who had taken Hal in, where nice, while others were not so nice and he was either loved or beaten by different people. As Hal grew up, he went from one family to the next, through love, abuse, drugs, faith, and alcoholism to name a few. By the time he was eight, he was living on the streets and doing everything he could think of to survive, mainly stealing food. However, he did rob people from time to time, and was even used by others for illegal means. As he continued to grow up on the streets, he received many beatings by his adoptive parents and by the various people living on the streets. He has even had a few broken bones from some of the beatings and shows the signs of other beatings on his body.

When he was old enough, was tired of living off the streets,  was ready to fight, as he had nothing to go back too, joined the AEUG as a pilot and a technician.  Growing up on the streets, he never received a formal education and so had to have help, as he was at about a third or fourth grade education level. Additional had a knack for fixing mobile suits. Additionally, was able to learn to pilot mobile suits and found that he liked to work at a distance, but was adapt at close quarters combat. Still he worked more as a tech and loves to fix things and prefers distance fighting as a sniper or support with his MSA-003 Nemo that has been modified as a Sniper.

Possessions:
MSA-003 Nemo Sniper

Kills:
n/a
 
Role plays:
Mai Ingram - For the Homeland
Zhane Tan - Where Fun and Gunpla Meet
 
Coliseum battles:
n/a

]]>
2149Tue, 13 Apr 2021 15:33:39 +0000
Viriahttps://play.adventdestiny.com/topic/2146-viria/ 238985.jpg.6211e9e57c8a7732ec6fae69dfe588a2.jpg

Gender: Female

Eyes: Yellow

Hair: Naturally Black

Skin: Light-Skinned

Handiness: Right

Hometown: Cianwood City

Region: Johto

Relatives: Kianna (Mother)

Trainer Class: Unknown

 

PERSONALITY

Rough and touble, but fiercely loyal. Viria is the type of person to appreciate her alone time more than others, but also appreciates having friends or family being available should she need them. She's loud and proud, willing to say anything on her mind if she feels like it has to be said, and willing to do whatever it is her friends need her to do.

APPEARANCE

Viria usually wears a hand me down sailor outfit from her mother, who previously got it from her own mother, and so on and so forth, she walks around with a backpack that was also a hand me down, it carries everything she needs, generally she wears boots, but does own a pair of sneakers for more formal events.

HISTORY

Viria came from a family of sailors, ones that fished and sailed across the seas near Cianwood despite the powerful, crashing waves that became the city's calling card, her grandfather and great grandfather both became rather well known for their escapades sailing the high seas with their pokemon, Viria's mother would regail her with these stories in lieu of her fathers disappearance prior to her own birth. She never thought much of it though, and did her best to help her mother around the house, and even doing some odd jobs around the place.. truth be told though, she wished for more, those old stories did leave a mark on her after all..

LIST OF POKEMON:

 

ITEMS:

]]>
2146Mon, 12 Apr 2021 17:29:32 +0000
Leehttps://play.adventdestiny.com/topic/2145-lee/ Lee

Lee.png.a6699d6991bc2f363abdeac77156b9b4.png


Full Name: Lee Jalahafi
Gender: Male
Eyes: Brown
Hair: Brown
Skin: Caucasian
Handiness: Right-Handed
Hometown: Pewter City
Region: Kanto
Relatives: Jayson - Father, Joyce - Mother
Trainer Class: 

PERSONALITY:
An easygoing man; Lee uses his mind first before he resorts to force to solve a problem.  Moreover, it takes a lot to get Lee upset, and instead tries to find another way to deal with this.  Loyalty is very important to Lee, and has a loyalty that is fierce when it comes to his family and friends, since he will defend them until the end.  One of the most important aspects to him, is his friendship with people and he is even loyal to those who are innocent in these troubled times.  Lee enjoys going to the Opera now and then, attending dinners, and is infallibly elegant when it comes manners.

A charming person, he has a smile that is disarming, and is a well-mannered individual thanks to his parents and grandparents.  He has a sweet caring nature that is the root to his personality, and he draws upon this nature all the time.  Lee is a caregiver, helping those who are in trouble, and being there for those who are being hurt.  He is always out helping those who are in need, both as himself and as The Shadow. This can be a flaw, as he does things for people and usually is taken advantage of, but he does it because he knows the world needs someone who can help those who need it. He is only human and he can feel what people feel and the pain they maybe in.

APPEARANCE
Lee wears a navy blue long sleeve jacket with a light blue shit under that. a pair of brown khaki's and a pair of simple black shoes. His brown hair is short while his brown eyes are framed by a pair of wire framed glasses that loop over his ears. A brown belt holds up his pants and a pouch is hanging from the belt and wrapped around the right thigh that appears to be a carrying case and a notebook can be seen sticking out of the pouch.

HISTORY:
Born in a small village, and raised in an area of Kanto where there is an abundance of forest and mountains, Lee learned how to survive and navigate these areas.  He grew up to loving parents who were in professional careers of their own.  His mother was the local nurse, similar to a nurse Joy, and his father was a teacher at the local high school.  Both of his parents had a Pokemon, his dad had a Bulbasaur and his mother had a Geodude.  As Lee grew up, both of his parents saw that he was unique compared to the other children and after being tested, found out he had some minor psychic ability. However, this ability was not even enough for most to find out about and so it was kept within the family.

His parents think that this is what caused him to venture into the mountains and forest around the village, and while exploring a cave, he came upon a Gastly, which scared him, however, he was able to capture the Gastly, and now known as Shadow, and the two have been together since.  As Lee grew up, the two of them helped each other out and made frequent trips to the mountains for days on end.  From this, Lee learned much about how to navigate and survive in the mountains and the forests for days on end and has learned how to survive in forests. Lee wants to be a Pokemon Researcher like Oak, Elm and the other Professors around the world.

LIST OF POKEMON:
Shadow - A Gastly that Lee has had since he was 9 years old

ITEMS:
Notebook, Pokedex
 

]]>
2145Mon, 12 Apr 2021 15:05:03 +0000
Feliciahttps://play.adventdestiny.com/topic/2144-felicia/ Felicia

Felicia.jpg.4cb2dbf336467f291c013eec76967230.jpg

Gender: Female

Eyes: Purple

Hair: Purple

Skin: Light-Skinned

Handiness: Right-Handed

Hometown: Cianwood City

Region: Johto

Relatives: Kirk (Father)

Trainer Class: Unknown

 

PERSONALITY

Extroverted and friendly, Felicia strives to become something greater, taking any path that's necessary to reach her goals. However, since she's still unsure what her goals actually are, she can come across as somewhat reckless with her decision making. Her love for different types of juices can also get in the way as well, making her somewhat bubbly when her friend's goals need to be prioritized. Nevertheless, she's a very thankfully and loyal ally to both her friends and her Pokémon.

APPEARANCE

Felicia wears a black T-Shirt with white jeans and sneakers. Her blue purse, which can only hold a new necessary items, is always kept by her side. Her matching purple hair and eyes complement her eyeliner and beauty mark well, but she's still got average looks

HISTORY

Felicia has lived her entire life in Cianwood City, getting to know practically every citizen in town. Growing up, it was expected of her to be a part of the Shuckle Juice business her parents ran. Originally, she kept declining their offer, hoping that someday she could go on her own journey. Unfortunately, her mother had passed away, causing the woman to change her plans in order to help her father. There was always a part of her that wanted to branch out though, and one day she finally got her opportunity...

 

LIST OF POKEMON:

1620963279_Sneasel2.jpg.ef7d88477774a48b94b08b3263016097.jpg

ITEMS:

Pokégear

 

]]>
2144Fri, 09 Apr 2021 16:47:45 +0000
Jonathan M. Lockehttps://play.adventdestiny.com/topic/2128-jonathan-m-locke/ Jonathan M. Locke

Locke.jpg.4c94519fed60b3ab98421829f17a6aed.jpg

 

Biography

Full name: Jonathan McDowell Locke

Faction: ZAFT

Rank: Adjunct

Age: 15

Sex: Male

Height: 5’6”

Weight: 140 lbs

Eyes: Blue

Hair: Blonde

Skin: Pale

Handiness: Ambidextrous

Personality

Locke has a fairly easy going attitude in life. Because of his upbringing he doesn’t get too flustered by many problems. He’s confident in his abilities but not cocky. He can be shy around people he doesn’t know, though will open up once he starts to trust people. At times he has a bit of a romantic vision on the war, seeing the ideals as being necessary to adhere to.

Strengths and weaknesses

  • Small sized – Locke still hasn’t fully grown so his stature is still lanky if not short. He still deals with the awkwardness of puberty.
  • Coordinator – Locke is a top tier coordinator. He was educated privately and so he didn’t have to hold back on any progress while learning. In public he was told not to show off and so would often “hide” his abilities to not arouse suspicion.
  • Wealthy upbringing – Locke’s father is an Admiral in the Alliance hailing from Eurasia. As such he had a classical background in extra curriculum activities; being versed in fencing, skeet shooting, and equestrian familiarity. He knows his manners and can clean up nice having been around many noble families.
  • Socially awkward – because of his traditional upbringing he can be naïve or unfamiliar with many modern social constructs. At times he can be very old fashioned to peers. He also had limited exposure to peers growing up which can have him struggling to find the appropriate behavior.

Appearance

Lanky and short, Jonathan looks like a typical teenager. He will dress more formally than his peers which will cause him to stand out when he’s not in uniform. Otherwise, he does have traditionally handsome European features.

History

Despite the controversy of the time Jonathan was chosen to be conceived as a coordinator. Being wealthy his parents figured they would make the circumstances work in their favor. Indeed, the Locke family had deep roots in European aristocracy, so bending the rules wasn’t something they weren’t unfamiliar with.

Jonathan was raised privately in his family estate by servants and tutors. His interactions with his parents were limited while growing up.  As he excelled in his studies it became obvious that his talent was more than his parents bargained for, and they kept Jonathan secluded in their estate for fear of his lineage coming to light.

Jonathan was fascinated with military study given his father’s background, so he is well versed in military history. He also enjoyed applying himself to the hobbies afforded to him, proving to be a crack shot and capable fencer.

As he got older it became evident to himself what was going on with his existence and his parents. He decided to run away from home to alleviate their burden with having to hide him. He knew that by sticking around he would jeopardize his father’s position and reputation.

Kills

N/A

Role plays

Heavenly Homeland

Coliseum battles

N/A

]]>
2128Thu, 25 Mar 2021 02:32:03 +0000
Lowell Baskervillehttps://play.adventdestiny.com/topic/2125-lowell-baskerville/ 128523.jpg.482364a1519ee7906bc90ee095da8d66.jpg

Biography

Full name: Lowell Baskerville

Faction: ZAFT

Rank: Commander/Green Coat

Age: 29

Sex: Male

Height: 6’0’’

Weight: 197 lbs

Eyes: Green

Hair: Brown/White

Skin: White

Handiness: Left

 

Personality

A rational and tactically-minded man possessing a quiet confidence, Lowell is a good fit for his role as the leader of Wolf Squadron. However, despite his natural prowess for military command, Lowell is only a member of ZAFT by virtue of his inclination for helping others and his belief in his personal ideals. While he despises and eschews the idea of killing as a necessity, Lowell also recognizes the reality of war and all that comes with it, willing to go to whatever lengths are necessary in order to keep his people safe. As a result, Lowell is a worrier on and off the clock, with his mind frequently stuck on the future and the challenges it brings with it.

 

Strengths and weaknesses

Tactical—Lowell is able to think several steps ahead and is never without a plan B, allowing him to change course on the fly.

Worrier—As a flip-side to his tactical mindset, Lowell is always inherently aware of the dangers the future brings with it and often spends too much time dwelling on it.

Leader—While not your typical boisterous leader, Lowell’s quiet confidence is a rallying point for his squadron, who are always certain that their leader can keep a level head on the battlefield.

Reluctant Soldier—Lowell joined ZAFT as a way to help his fellow coordinators, not as a means to do combat with Naturals. As a result, he begrudges having to lethally dispatch his opponents and doing so weighs heavily on his conscience.

Appearance

A slender man of average-to-tall stature, Lowell does not put as much emphasis on his physique as he does on his mental faculties. His constant worrying often leaves him with a tired look and as a result, those who aren’t familiar with him mistakenly believe him to be sickly. His hair has begun to grey prematurely, with a white patch forming at the front section of his hair.

Depending on the situation, Lowell switches between the standard ZAFT space uniform and the green fatigues utilized by ZAFT forces on the ground, citing their comfort over the formal-feeling space variant. When not in uniform, he tends to stick with his favoured knee-length gray coat, skinny slacks, and boots.

 

History

The middle child in family of five, Lowell was born and raised in October 3 to parents Vanessa and Keter Baskerville, a pair of clinical psychologists. All three of the Baskerville children displayed an academic aptitude so often found in Coordinators but Lowell in particular seemed to share his parent’s knack for understanding and analyzing others. With these talents , Lowell was set to enter the workforce as an elementary school teacher after years of study when the Tragedy at Copernicus and the subsequent Bloody Valentine Incident marked an irreversible change on the PLANTS and on Lowell, whose two brothers were caught in the attack on Junius 7. By their loss, the course of Lowell’s life was forever changed.

Enlisting with ZAFT, Lowell Baskerville was initially sent to Earth as infantry but was quickly shuffled into the Mobile Suit division after displaying a degree of talent in the simulators. He was reassigned to the Eurasian Front and took part in the Battle of Suez as a BuCUE pilot under the charge of Andrew Waltfeld. Lowell’s prowess during the battle saw him reassigned once more to the Atlantic Front, where a number of successful operations predicated on his leadership abilities led to him being placed in charge of his own squadron of GINNs, affectionately nicknamed Wolf Squadron for their tight-knit structure and synergy. Wolf Squadron soon returned to space where it remained on standby for the Le Creuset team at the battle of Heliopolis. Now, with word of ORB’s growing military might, Wolf Squadron is being tasked with a new mission…

 

Possessions

 

Kills

Post the names of the player-controlled characters that your character has killed and link to the thread that the event happened.

 

Role plays

For the Homeland

 

Coliseum battles

List the Coliseum battles that your character participated in.

 

]]>
2125Wed, 24 Mar 2021 00:18:43 +0000
Zhane Tanhttps://play.adventdestiny.com/topic/2111-zhane-tan/ Biography
Full name Zhane Tan
Faction: n/a
Rank: n/a
Age: 15
Sex: Male
Height: 6 foot
Weight: 155 pounds
Eyes: Redish-Brown
Hair: Silver
Skin: Caucasian
Handiness: Right-handed
Ingame name: Lucky

Personality
Zhane is a calm and easy-going man. His attitude towards others makes him seem like a loner, but he is a people person and enjoys meeting new and interesting people. Quiet and thinks all the time as he makes notes on what he sees and experiences. He tries to avoid conflict as much as possible with the tendency to do the ‘right’ thing when he knows it will get him into more trouble. Lancer has a sense of honor to his friends and duty to those he works for and with. He stays loyal to his friends and makes sure that he stays true to his word, since he was raised to show dignity, honor and respect to all.

Strengths and weaknesses
Zhane is still new to the GBN, having taken part in a few battles. He is quick on the controls and is good as a close combat-based player. Not the best out there when it comes to teams but is amazing in singles. When he dives, he is super friendly and enjoys it. Seems to have a natural ability to piloting and figuring out the Gunpla's abilities quickly.

Appearance
ZHANE.JPG.6dded49da49ae389fa82d601d39aa69a.JPG

History
Born in the United States, Zhane grew up in the Midwest. His parents traveled due to their careers and so he was never in a single place for more than two to three years. Additionally, he has a few health issues, mainly bone cancer, and is not able to do much, and making friends is hard. Due to this, he spent time building Gunpla and creating his own worlds with them. Finally, after many years and many homes, Richard's family has finally settled down and has stopped moving and now, perhaps he can make friends.

While not a very good pilot, he does have some natural abilities and is an excellent builder of Gunpla. Due to moving, he was not able to take part in GBN, and has never dived before, however, he might his chance and more and maybe he will find a team he can join or get some time in to better his skills. If nothing else, he will just enjoy what time he can within the GBN.

Possessions
Gunpla #1: XXAGET-01X105-2DB Gundam Deathstrike Bullet
Gunpla #2: XXXGAT-X10201H Gundam Duel Heavy
Gunpla #3: RXGN-001OP Prime Gundam

Role plays
Mairéad Grace Sandilands: For the Homeland

]]>
2111Sun, 14 Mar 2021 04:14:17 +0000
Mairéad Grace Sandilandshttps://play.adventdestiny.com/topic/2086-mair%C3%A9ad-grace-sandilands/ 2OcTh1s.png

 

Biography
Name: Mai Ingram
True Name: Mairéad Sandilands
Pronounced: my-redt, mawr + aid, mur + aid, or my + read
Nickname(s): Mai the Red, Mai, Red
Faction: Junk Guild
Rank: 
Age: 18
Sex: Female
Height: 5’6 inches
Weight: 186 pounds
Eyes: Green
Hair: Red
Skin: Caucasian
Handiness: Ambidextrous
Blood Type: AB-
Family:

  • Lieutenant Commander James Sandilands, Father – Deceased
  • Anne Ingram Sandilands, Mother – Deceased
  • Captain Lord Torphichen James Sandilands Jr., Brother, F-7D Spearhead Pilot – Alive
  • Ensign Erik Sandilands, Brother – Deceased
  • Petty Officer First Class, Elizabeth Sandilands, Sister, Communications, 4th Naval Fleet – Alive
  • Lieutenant William Sandilands, Brother, F-7D Spearhead Pilot – Alive
  • Ensign Hilde Sandilands, Sister, Navigator 10th Naval Fleet – Alive

Quote: "Ah maybe a lass, but ah can still wallop yer arse."
Theme Song(s):

  • Angel With A Shotgun by The Cab
  • Memories by Within Temptation
  • Angels by Within Temptation
  • Frozen by Delain
  • April Rain by Delain
     

Personality
Mairéad is a person that has a very determined mind once it gets set. She is one that does not like to lose nor fail at anything and so works hard to do her best, no matter what it is. She has a somewhat laid back personality, but that tends to last little when something gets her upset. She is very outgoing and friendly, but can be cold at times due to what she says or how she acts towards people. A lot of times, due to her hotheaded and hardheadedness, she tends to either rub people the wrong way or push them away. However, she is very friendly and is willing to help those in need.

Additionally, Mairéad is very observant and a thinker, she thinks before she reacts and is calm and cool headed. She will not do something stupidly and fool-hearted, although at times it appears that she is doing just that, sue the Mairéad being a hothead. She uses this all the time and is someone that makes decisions based upon the facts and what she knows or is known. As she learns more about something, her decisions change based on the new information. An intelligent person, but she is not a weakling in a fight. In addition, when she does get into a fight, she can be serious, but also determined to succeed at whatever it is she starts. Even though she does get upset at people, she still has a kind and gentle heart and will not do anything to harm people.

She does not like to sit back and has opinions that are not like her fathers who is in the Atlantic Federation and of the opinion that some her brothers and sisters are against the Coordinators. To her, it does not matter who you are, you all deserve to have a life like everyone else. Additionally, she is protective of people, a caregiver, and will fight to the death to protect those who are unable to and will even break the rules to help people.

 

Strengths and Weaknesses
Mairéad has a number of strengths and weaknesses. She is a master swordswoman, trained by some of the best sword masters in Scotland and Ireland. She has specialized in both a Scottish Broadsword and a Scottish claymore, able to dual wield the claymore with ease, and she is not afraid to use when she is near it. Additionally, most bladed weapons are useful to her and she always has a few knifes hidden on herself. She was taught this as her father wanted her to be a fighter and possibly join the Atlantic Federation, plus it would show a strong daughter when the time came for marriage.

Since joining the Junk Guild, Mairéad has been trained to pilot fixed winged and rotorcraft vehicles. She has exceptional skill with helicopters due to salvaging of equipment on Earth and has never been to space. Moreover, she can pilot transport aircraft in the moving of salvage from location to location. Additionally, she can repair various vehicles and has even help in the building of vehicles for the Guild she is with. She always has a toolkit with her and is not afraid to use 'Wrenchy' as a weapon, which is a heavy wrench that when necessary she uses like a club. Usually, when she pulls out Wrenchy, people move away, quickly, especially if she is mad. Moreover, with being in the Junk Guild, there are many things that keeps her distracted and interested in learning about, which can and has gotten her into trouble a few times.

With her family being minor nobles, she has a natural born intelligence with high marks in the areas of History, Mathematics and English. Due to this, she was in the top 2 percent of her class when she graduated and her father hoped she would use that knowledge and skill in what she has learned as school. Additionally, besides reading, writing and speaking Scottish, Mairéad is able to read, write and speak English, German, Irish, Japanese; read and speak Latin.

However, Mairéad also has her flaws, and is a hardheaded young Scottish lady. When she gets set on something, she will not back down. Additionally, she also does not like being wrong and gets upset when she is. To go along with being hardheaded, she is hotheaded as well. Not much sets her off, but when she does get set off, she will lose her cool and talk with a lot of Scottish words. She also tends to hit people with objects when she does not have access to her sword, especially if they have insulted her, her clan, her family or friends.

Moreover, she is combative and very competitive, she does not like to lose a fight. She will stand toe-to-toe with people who may be better than her, but she will go all out and do her best. Still, she is not someone who likes to be rescued and will have heated debates on the roles of strong women in the current world. She will fight to protect people and those who are weak and unable to and if she needs to be rescued, then so be it; just do not expect her being happy about it at first.

Mairéad was raised within the doctrine of the Catholic Church with her family, and even though she does not do a lot of what a Catholic does now a days, she still follows the basic rules and does her best to not hurt people. Although, due to her hotheadedness and hardheadedness, she tends to speak things before she realizes it and then has to do her best to apologize to people and make up for any hurt feelings. Moreover she then feels the need to go to confession about the sins she has done.

One weakness she has, that is more a fear than an annoyance, and she has Acarophobia, a fear of insects that cause itching. Whenever she sees one, she is always trying to run from it and always has anti-itching stuff with her. But this is something that scares her greatly, and if she is itching, then she could fail at whatever task she is doing. To make it even worst for her, with the various races within the Multiverse, she is always looking over her shoulder. With Acarophobia, it is something that she tries to face, and usually, it ends in comical situations of hiding behind people, rather they are taller or shorter than her as she runs for cover. This is even true when is piloting, she is protected, but still has a fear.

 

Appearance
Standing at a height of five foot six inches, is a lady who has striking green eyes and long red hair that is braided into a single ponytail and ends where her legs meet her body. She has a B bust and long legged. She is toned due to her training with a sword and working within the Junk Guild. Normally she is in work cloths and on occasion wears a simple sundress that is lavender in color and reaches to her knees, simple shoes and no markings of her Clan or where she is from. Additionally, her hair is not tied back in a ponytail and is loose. The only jewelry you see besides the armlet on her left bicep is a pair of simple green stud earrings. A simple purse is on her shoulder as well.

 

History
Born in Torphichen (pronounced Tor-Fikken), Scotland, the daughter of the current chief of Clan Sandilands and a Lieutenant Commander in the Atlantic Federation. Mairéad Grace Sandilands was raised in both the Catholic Church and those of her clan. With her father being a somewhat influential person within the church, although not a deacon. Mairéad grew up learning the ways of the catholic order and doctrine and from her mother, she learned the politics of clan order and how the clan was to be ran. Due to this, she was raised in a very strict household and as she attended school, she did what she could to not to deal with the strictness. While at school, she would have fun in getting into fights, her father used this as a chance for her to learn how to fight with a sword and she enjoyed this. Her mother got her to fall in love with music and got her in both cello and piano lessons. With this, she took the time to learn how to fight using swords and bladed weapons and to play music.

As she got older, her hard work in her classes shown as she progressed towards the top of her class and excelled in History, English and Mathematics. On top of her sword training, which she has mastered and achieved a Swordswoman level of skill and training.  Moreover, he has learned to speak, read and write her Irish, German, English, and Japanese, while speaking and reading of Latin. While in school, another side of her came out much to her father’s unhappiness but her mother was more than content, Mairéad was hotheaded and hardheaded, just like she was. She was calm and cool, but she also did not back down from challenges. Additionally, while at school, she went through vigorous training with swords for close quarters combat and can dual wield the Scottish claymores with ease and she also picked up archery and has exceptional skill with a bow.

Unlike her father, who feels that the Coordinators are trouble and that they need to be controlled, she herself has views that all life should be allowed, rather you are a Natural or a Coordinator to do what you want without worry. Due to this opinion, Mairéad and her father, her brother William and two sisters, Hilde and Elizabeth do not see eye-to-eye, who in her opinion follow their father blindly. Due to being hardheaded, this helped her excel in school with her father, brothers’ and sisters are or were part of the Atlantic Federation, hoping she would join them and at some point become a good wife for an officer within the Atlantic Federation. This is where things change, as Mairéad did not want to join the Atlantic Federation, like her father and older siblings and listening to her mother in letting her decide.

After her school was complete, Mairéad was thinking about going to ORB, a true neutral nation, much against her father's wish and those of her siblings, she left after finishing school and began her own journey with the blessing of her mother and her father, although he tries to get her to join the Atlantic Federation every chance they talk. Plus her brother and sister try to get her to join as well.  When she left her home, she traveled and assisted where she could, but was not liking what she was doing, until she came across a member of the Junk Guild. They talked for hours and she went and became an apprentice.

While doing this, she began to fit in with the others, and worked hard, determined to do her best and as she did, she worked with others, learning more about what was going on in the world than the sheltered life of someone within the Atlantic Federation. Once she completed her Apprenticeship, she joined the Junk Guild and here learned how to build and repair the various equipment and also help in the moving of people to the Orb Union. Here, they taught her to be a good pilot of both rotor-craft and transport craft and she picked this up naturally. She has piloted some mobile suits that have been salvaged, but nothing more than that.

Due to this, she has gained many new skills involving the Junk Guild and out of these, she has become an excellent pilot of both helicopters and fixed wing aircraft for moving salvage equipment, and would love to become a mobile suit pilot more than what she does now, but she is still, as far as the more elder guild members feel, not ready for that.  Additionally, she helps behinds the scenes with moving of people who do not want to be within ZAFT or Atlantic Federation control.  However, things changed. Her father, mother and a brother was at Victoria when the Second Battle of Victoria on February 13 occurred. During the battle, her bother and parents were killed by a ZAFT Mobile Suit.

Mairéad’s oldest brother, Captain James Sandilands Jr., the new Lord Torphichen of her clan, threatened to have her return to the Earth Alliance and to force her to enlist, and will do anything to make that happen, including making her wanted within the Earth Alliance. Furious at this, she yelled at them, telling them no and before any more of the argument could continue, shut off the computer. The Guild Leader overheard as did all of the Guild and offered to help her get away, knowing that this would bring trouble to them. The Guild Leader worked with the other Guilds nearby and they agreed on a plan.

With the help of a few other guilds, they setup to have her craft crash and when her older brother came to take her back, she was piloting a rotorcraft, when the salvage it was carrying shifted, causing damage to the craft and crashing into the ocean. Mairéad was pulled from the crash by a few divers of another guild and the rotorcraft exploded and sunk. However, Mairéad was placed on another ship, surviving, even though her body was never recovered. The Guild Leader told her of the plan and that she would be moved to ORD to work and would need a new name. This is why she took the name Mai, a shorten form of her first name and her mother’s maiden name Ingram.

She was moved to different guilds and finally placed within a Guild who was contracted with Orb.  This is how she arrived at ORB, someone who herself is seeking refuge and a safe place and she does not speak of her past to anyone, with the fear that she could be found. However, she is still working with the Junk Guild as she was before the death of her parents and brother and wishes that this war never started. She always carriers a weapon with her, a sgian dubh, a single-edged knife and her claymore is not far away.

Possessions:

  • Junk Guild ID
  • Junk Guild tool-kit: flashlight, wrenches, tape, wiring, screwdrivers, goggles and Wrenchy (an over-sized and weighted wrench)
  • A Sgian Dubh (a small single-edge knife)
  • A Scottish claymore
  • A cello
  • Some pictures
  • A bag of cloths

Kills:
n/a

Role plays:
n/a

Coliseum battles:
n/a

]]>
2086Wed, 24 Feb 2021 12:35:43 +0000
Delphine Hawthornehttps://play.adventdestiny.com/topic/2064-delphine-hawthorne/ 4A689F2F-F919-4C71-800B-0FC2AD6BA423.thumb.jpeg.fe54186caa6e118c291b5cfd343b104b.jpeg
 

Biography

Full name: Delphine Hawthorne 

Faction: Orb

Rank: Captain

Age: 36

Sex: Female

Height: 5’5”

Weight: 150

Eyes: brown

Hair: red

Skin: fair

Handiness: right handed

Personality

Delphine can be cold at times, always task oriented. Despite her professional demeanor she often harbors doubts about herself and her abilities. She can be a facade of strength but a mess of emotions underneath. 
She can be quite playful with people who she considers close, and even has a reputation as a bit of a flirt outside of duty.

Strengths and weaknesses

Commander  –  Delphine is a natural leader. She is easy to follow, and persuasive in her commands, even if she herself doesn’t fully understand the situation. 

Lack of confidence – in a professional world that competes with coordinators she herself can find herself lacking conviction or harboring self doubt. Though she is good at keeping this part of herself hidden from most, those who know her well enough are able to see when she is feeling uneasy. 

Ambitious  – She is career oriented and has always had aspirations of advancing her military career. She will work protectively of her station and her progress. She is also willing to take questionable risks if it means advancing herself. . 

Natural – Nothing special about her Genes though she does keep herself in excellent physical condition. 

Appearance

Delphine is very attractive, but often hides her charms behind a military uniform. She will rarely dress up in civilian attire and even then hardly ever in a dress. Her eyes tend to speak volumes as she has what is described as a mischievous smile. 

History

Delphine grew up in Orb and has lived there her entire life. She could be described as a military brat with both of her parents having served in the military. Even growing up she could be described as a tomboy despite her good looks. She lived a fairly normal childhood even going as far as marrying her highschool sweetheart Frank. 

Despite being married at a young age she was determined to not be tied down with a family and always maintained with her husband that she would be serving in the military like her parents had. This understanding had at times come at odds with her husband, but even so they stayed together. 

As she progressed in her military career she came to work closely with another officer by the name of Nathaniel Barondel. For the longest time he never disclosed to her that he was a coordinator, but ultimately confided in her when he saw how desperately she was trying she to keep up with his pace of growth. 

The two developed a mutual relationship that proved how coordinators and naturals could work together to feed of the others strengths. In many regards it was Nathaniel’s “one step ahead” demeanor that drove Delphine to thrive and push herself. 

Their teamwork culminated as they were assigned to the same special operations team, with Delphine acting as his second in command. The ultimate test was when they were tasked with securing the secret Earth Alliance weapons being developed in Heliopolis. Together they accomplished the mission. Politically Hawthorne was shown in a positive light as the heroic captain of a ship that saved countless civilian lives that day. 

The added pressure of publicity mixed with the political climate weighed heavily on Delphine’s ego. This was compounded when she was assigned to be the permanent captain of the Archangel, a challenge and opportunity she couldn’t pass up. 

]]>
2064Tue, 16 Feb 2021 21:40:47 +0000
Kalika Anantahttps://play.adventdestiny.com/topic/2054-kalika-ananta/ image.thumb.png.9071d63041427c547652f80428c58e00.png

Biography

Full name: Kalika ‘Kali’ Ananta

Faction: Orb Union

Rank: Recruit

Age: 24

Sex: Female

Height: 5’4”

Weight: 108 lbs.

Eyes: Brown

Hair: Black

Skin: Caramel

Handiness: Right-handed

 

Personality

Kali is a humbled individual. She exudes an aura of peace and serenity that adds to her grace and elegance. She is an old soul, she may be alone and introverted but that does not mean she feels isolated or lonely. That is not to say she does not have yearnings to be a part of something that compliments her. She is content, but not complacent to the point that she does not aspire to fulfill her dreams and desires.

Kali is beyond her years, what her peers find fun and exciting are just the opposite for her. A typical night could be spent reading, listening to music, or sleeping. She doesn’t believe in making trivial friendships and only makes friends with those she can relate to and confide in. 

Kali  has no qualms with being alone and often takes advantage of her time by engaging in activities that, although would be more enjoyable with company, are fulfilling to her alone as well. 

It is the little things she finds the most joy in such as the leaves of the trees that change color in autumn, a hummingbird in search of nectar, or the clouds traveling at the behest of the winds that guide them.
 

Strengths and weaknesses

Kali finds strength in things she is comfortable; computers and books are her strong suit, and she thrives in the academic arena. She is a keen observer and has an eye for detail and patterns.

Kali finds peace within meditation and yoga which she feels provide her clarity and eases her anxiety.

Kali suffers from social anxiety which makes it hard for her to assert herself or engage with groups of people she doesn’t know.

Kali has not realized her full potential and as such does not know that she is capable of great feats if she applied herself and stepped out of her comfort zone.
 

Appearance

Kali large circular frames are a mask, hiding a quaint beauty that she is not aware of. In honor of her Indian/Hindu heritage she has a bindi mark which symbolizes ‘concealed wisdom’. Her dark curly hair is always neatly tucked into an up-do and is rarely seen down in the company of others. She wears her hair down when she is alone and resting. Her body is slender but not too skinny. Her muscles are sinewy accentuated with graceful curvatures. Her style of clothing is understated yet appears chic.
 

History

Kali’s quiet existence went by seemingly unnoticed as a citizen of Orb Union. What she lacked in social graces was compensated with academic prowess. It was a rumor that she was a Coordinator due to her intelligence, keen insight, and fast learning capabilities. Her lack of physical skill and her susceptibility to getting sick quieted those rumors.

In University, she was considered a prodigy in the field of computers and data analysis. She had taken a quiet career and life as an analyst until the Heliopolis Crisis. She was inadverdently brought aboard the Archangel. It was her quick thinking and observation that helped Captain Hawthorne alert Lieutenant Barondel of the incoming Aegis.

While she hoped to return back to her quiet life, Hawthorne felt she would be an asset and asked her to stay onboard the Archangel. Hesistant and unsure of her future, Kali reluctantly accepted her fate.
 

Role plays

For the Homeland

]]>
2054Sat, 13 Feb 2021 03:04:29 +0000