Faction Archives Latest Topicshttps://play.adventdestiny.com/forum/68-faction-archives/Faction Archives Latest TopicsenNew MS Projecthttps://play.adventdestiny.com/topic/1423-new-ms-project/Model number: MS-18E

Code name: Kämpfer

Unit type: prototype heavy assault mobile suit

Manufacturer: Zeonic Company

Operator: Principality of Zeon

First deployment: UC 0079

Accommodation: pilot only, in standard cockpit in torso

Dimensions: head height 17.7 meters; overall height 18.2 meters

Weight: empty 43.5 metric tons; max gross 78.5 metric tons

Armor materials: titanium/ceramic composite

Powerplant: Minovsky type ultracompact fusion reactor, output rated at 1550 kW

Propulsion: rocket thrusters: 2 x 28500 kg, 2 x 27000 kg, 4 x 12000 kg; vernier thrusters/apogee motors: 16

Performance: maximum thruster acceleration 2.03 G; 180-degree turn time 1.2 seconds; maximum ground running speed 215 km/h

Equipment and design features: sensors, range 6100 meters

Fixed armaments: 2 x 60mm vulcan gun, fire-linked, mounted in head; 2 x beam saber, stored in recharge racks in hip armor, hand-carried in use

Optional hand armaments: 2 x ZUX-197 Jagdgewehr shotgun, pump-action magazine and breech, 9 round magazine, can be stored on backpack storage racks; 2 x 360mm giant bazooka, clip-fed, 5 rounds per clip, can be stored on backpack storage racks; 2 x panzer faust, rocket-propelled warhead, can be stored in racks on legs; chain mine

 

This is all of the technical data for the original Kämpfer.  Hopefully over the next 24 hours I'll have modified it for the CE universe.

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1423Sat, 13 Oct 2007 11:47:37 +0000
Permitiont Request my character to be inactive for a whilehttps://play.adventdestiny.com/topic/1453-permitiont-request-my-character-to-be-inactive-for-a-while/Hello everyone

 

I hope that everybody is doing well.  I am writing this post to request my character to be on a LOA (leave of abstense).  I promise that I will make up something in the story that will make sense for the sudden disaperance, however, the real reason is that for the last 4 months, I have had countless interviews for Attorney's Firms and have been doing a lot of legal writing.  I though that I would be able to balance everything including time for this RP, however given the fact that I have not able to get even to the site, I would like to request a LOA. 

 

I apologize for the inconvinience that this might create to certain people.  Hoefully I will become active in a couple of more months. 

 

If you need to contact me, I will pay attention to e-mail and will respond accordingly.  Thank you for your consideration.

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1453Wed, 24 Oct 2007 18:41:06 +0000
<![CDATA[KoS & EU visit]]>https://play.adventdestiny.com/topic/1355-kos-eu-visit/After thinking about this and discussing with F.A.I.T.H, I think we should have our Orb delegation make a brief detour to the Equatorial Union first to show off the Astray Diver.  (It's also good for the EU's agenda of the acquisition of military hardware.)  Then the visit may continue to the KoS.

 

However, I realize that our lone active KoS member, Wing Zero, would benefit if given something to RP with.  So a possible alternative would be for him and a small delegation of military personnel and low-level politicians to come from the KoS to the EU to 'observe' the proceedings.

 

Feedback?  Bomb threats?

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1355Wed, 05 Sep 2007 02:04:00 +0000
Just saying I'm alive - ishhttps://play.adventdestiny.com/topic/1448-just-saying-im-alive-ish/I made a thread in pointless chatter. I'll try to be active when I can...

 

Thanks for your understanding

 

- Bladester50

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1448Tue, 23 Oct 2007 03:50:37 +0000
<![CDATA[Storyline => mission #1]]>https://play.adventdestiny.com/topic/1384-storyline-mission-1/well for our storyline mission how many people will there actually be for the infiltration?

cause atm there doesnt look like theres many of us (me, Darkness, Dimitri, Blake, Infinitedge and the boss)

 

and it seems to be a little slow moving atm.... looking at all the other factions they seems to have moved at a much further pace that us....

 

ps: boss we're all waiting for thy glorious signal to move into ur room

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1384Wed, 19 Sep 2007 10:28:39 +0000
Piloting licensehttps://play.adventdestiny.com/topic/1440-piloting-license/I hope most of you would want to and start working to obtain a piloting license.

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1440Sat, 20 Oct 2007 08:48:42 +0000
whats up?https://play.adventdestiny.com/topic/1379-whats-up/So how come no one likes posting here? I would imagine more chatter within a faction even if we are all mercs. Which brings me to a couple of things. first off i think i need to be added to the member list. and second I'm kind wondering what kind of mobile suits we'll end up with (I know at one point they had a list on the site but i cant find anything anymore). I guess thats that out of me! Lets see some activity here though for real!

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1379Tue, 18 Sep 2007 03:39:29 +0000
Re: Roll call!https://play.adventdestiny.com/topic/882-re-roll-call/Just to let people *know* you're still around the site

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882Fri, 13 Apr 2007 16:16:14 +0000
Re: PLANT defense Networkhttps://play.adventdestiny.com/topic/1426-re-plant-defense-network/I was curious because its never stated in anything that Valient has posted but after several nuclear attacks has the PLANT's learned a lesson and built some sort of defensive network around the PLANT's to help prevent any future attacks. If so is it a ring design encasing the plants, several satellites in and around the plants, or a few long bar like satellites. Either way the defense network if properly armed can help defend the PLANT's against a variety of attacks from MS to Battle ships and also and futher Nuclear attacks. Now what i propose isn't something revolutionary most of the technology exists today I just want to make sure that the PLANT's aren't leaving themselves open to any unnecessary attacks.

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1426Mon, 15 Oct 2007 20:27:52 +0000
What teams can dohttps://play.adventdestiny.com/topic/1430-what-teams-can-do/A List, for consideration of ZAFT Space Forces until a plot gets going...

 

 

Battle Pirates

Break the World

Steal EA Gundams (We all know they are somewhere...)

Invade ORB and steal ORB gundams (they might have some...)

Invade ORB

Train

Have awkard romances, resulting in weird scarring of young characters for life or maybe just odd imbraces in space (only good thing Shinn and Luna ever did)

Train under King Kai and learn the Kao Ken technique...

Train under that guy from G Gundam and make our gundam's glow glow for no reason...

Have someone defect with a gundam and a 20 episode battle trying to stop them

Make fun of Shinn cause he sucks

Build a new state of the art warship

Build some Taurus mobile suits (Always have to insert cheap pop here and there)[/li]

 

 

So seriously though, I was going to ask as a way to introduce my pops as an NPC and as a member of the ZAFT Supreme Council, throwing some kind of Party at Mais City. This is something informal that can get everyone invovled, introduce people, and to see me without a mask (gasps in background) and play a little see if I can trick my own squad kind of stuff.

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1430Wed, 17 Oct 2007 13:58:01 +0000
Re: New Leadershiphttps://play.adventdestiny.com/topic/1427-re-new-leadership/As of today PLANT once again has two faction leaders, the newest of whom is Ryou Misaki.  Though he's just starting off hopefully this will give everyone someone else that they can go to and communicate with, which will take some pressure off of me to spend so much of my free time here.  I hope you'll all be welcoming of Ryou in his new position and that you'll cut him some slack until he gets used to wielding SUPREME EXECUTIVE POWER or whatever we're calling it these days.

 

In addition, since we're talking about leadership, I might meld the two original squads into one battlegroup.  Since keeping a running membership in them isn't working too well I think that at this point in time this might be the most effective idea.  Please note that I want feedback but if I don't get any I, now with Ryou's input and advice, will just run with it.  I'll say it right now so it doesn't come back to haunt me later: It's a lot like voting people; if you don't give me your opinions now you pretty much lose the right to complain later.  So complain away, or I dunno... compliment away, whichever you like best.

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1427Tue, 16 Oct 2007 04:47:25 +0000
Random ORB Questionhttps://play.adventdestiny.com/topic/1414-random-orb-question/Why is the vast majority of the ORB FREE Forces women? Does ORB give out makeup or dresses or something? I feel I need to make a womanizer second character just to take advantage of this...

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1414Sun, 07 Oct 2007 20:16:07 +0000
Absentee Listhttps://play.adventdestiny.com/topic/1390-absentee-list/If you're going to be absent for any significant amount of time, more than a few days, please post here letting us know when you're leaving and when you expect to be back.  This is to provide squads with a more comprehensive list so they know who they have to work with in the storyline as well as giving everyone the opportunity and ability to be accountable to each other.  I mean let's face it, we all come on here to have fun and nothing kills the rush like interacting with a character who hasn't been online for a couple weeks.

 

This list will also act as a record for the new absentee policy that I'm starting which can be found here.

 

In doing all this I'm not trying to single anyone out nor am I try to hold everyone up to some unattainable standard.  The problem is that by having numerous members whose activity is infrequent at best advancing the ZAFT section of the storyline could become difficult.

 

If you have ANY questions please PM me.  Do not post in this thread unless you are letting the faction know that you'll be absent for a period of time.

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1390Sun, 23 Sep 2007 17:59:27 +0000
Addressing Inactivityhttps://play.adventdestiny.com/topic/1389-addressing-inactivity/In an effort to consolidate ZAFT's military power and to enable our squads to function a bit better I'm instituting a new policy; though believe me I do not enjoy doing this.

 

The basic policy will be as follows: As in the normal military where, when you fail to report for duty without explanation, I am going to be checking for activity here on Advent Destiny.  This does not mean that I am going to frantically run around every day seeing who's been active and who hasn't.  It also doesn't mean that I'm going to be counting the number of posts that you make.  All this policy is concerned with is whether or not you're actually dropping by AD on a regular basis, not once every few weeks.

 

After looking over the members list on any given day if I notice that you've been absent for over a week I'm going to simply make a note of it.  After two weeks of unexplained inactivity your name will change color on the Military and Civilian Roster, from whatever your standard color is to blue.  After three weeks of unexplained inactivity you will be removed from your squad and moved into the Auxiliary Corp.  And finally, after six weeks you will be removed from the Auxiliary Corp and PLANT.

 

AT ANY POINT IN TIME I WILL FULLY REINSTATE YOU AS LONG AS YOU PM ME AND LET ME KNOW YOU'RE BACK.  I will not even expect you to give me a reason as to why you were gone, because I can foresee some explanations that you would simply not want to share with a relative stranger.

 

Another important note is that this policy is in effect for everyone.  As such Squad Commanders and Lieutenants will lose their positions after the six weeks of unexplained absence and they will not get those positions back should they return; it would be incredibly awkward for me to promote someone and then demote them and it would also be unfair for that person to have what they've earned taken away for no reason.  I am making note of this because the squad leader positions are essential to the progression of the storyline and to function without either position makes the squad less effective, especially if it is in combat.

 

Please be sure to keep all this in mind when you are going on vacation or anything of the sort and be sure to post in the absentee board before leaving, if you fail to do so it is your own fault.  The only exceptions I will make to prolonged absences are for people whose computers break, those who may be grounded from their computer by their parents, personal injury, and other reasons of the sort.

 

If you have any questions or would like to discuss this policy you may post them in this thread or PM me but do not post them in the absentee thread.

 

I hope that this policy will help to improve PLANT activity and enable us to retain more members since we have lost quite a few to inactivity in the past.

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1389Sun, 23 Sep 2007 17:58:55 +0000
ZAFT Role Callhttps://play.adventdestiny.com/topic/1375-zaft-role-call/So who is actually still around the ZAFT bases and does anyone know what happened to our missing members? And who is still missing a pilot license?

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1375Sun, 16 Sep 2007 16:44:06 +0000
One New Gundamhttps://play.adventdestiny.com/topic/1388-one-new-gundam/Personal Note:  This design is based off of the Terra Version of the G-Saviour which can be found here provided that you surf around a little bit.  While most of the inspiration has come from the G-Savior there are also aspects drawn in from RX-78NT-1 Alex and also the mass production Gundams from 08MS Team.  Since I like the idea of having mass production Gundams I figured that I'd just run with it.

 

Model number: ZGMF-X1000A

Code name: Salvation Gundam

Unit type: prototype assault mobile suit

Manufacturer: ZAFT (Zodiac Alliance of Freedom Treaty)

Operator: ZAFT

First deployment: Top Secret

Accommodation: pilot only, in standard cockpit in torso

Dimensions: 18.7 meters

Weight: 81.62 metric tons

Construction: unknown

Powerplant: ultracompact hyper deuterion nuclear reactor, power output rating unknown

Fixed armaments:  2 x MMI-GAU32D 30mm CIWS, fire-linked, mounted in head; 2 x XMA-011 beam saber, stored on backpack, hand-carried in use; 1 x MX2450 beam shield generator, mounted on forearms; 1 x MMIX-HCGG04 90mm Gatling gun, mounted in right forearm

Optional hand armaments: XMA-BAR81 high-energy beam rifle, power rating unknown

 

Technical and Historical Notes:  The Salvation Gundam series was developed at the end of the Second Bloody Valentine War as ZAFT noticed that its Gundams were beginning to become a bit of a strain, even on a war time economy.  In order to remedy the senior designers in ZAFT decided to streamline the production process in order to make what would essentially be a mass production Gundam.  First field tested only a few days before the end of the war several units have been produced in secret over the years, just as a form of insurance should war come to ZAFT’s doorsteps again.

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1388Sat, 22 Sep 2007 21:11:52 +0000
ZAFT's General Annoucements - IMPT TO READ!https://play.adventdestiny.com/topic/285-zafts-general-annoucements-impt-to-read/Hello all members of ZAFT. Welcome!

 

Please keep yourself updated by checking the ZAFT's boards constantly. This is where we will plan our rp, among other things.

 

If you are going on leave, let us know. Because if you are going to be MIA for an extended period of time without telling us you will lose your rank. In more severe cases, you will get kicked out of the faction. There is a topic just for you to post if you are going on leave.

 

The main people in charge of ZAFT are me, Valentine and Wilhelm. 

 

Please:

1. Familiarize yourself with ZAFT's ranking system.

2. Sign in here if you can read the messages on this board.

3. Check here to see if you've been ranked. We try to update as often as possible so please be patient.

 

Any questions, please post them below.

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285Sat, 28 Oct 2006 14:57:06 +0000
New Possible Mobile Suithttps://play.adventdestiny.com/topic/1366-new-possible-mobile-suit/So I was really...REALLY bored at work and came up with this thing a day or two ago. So I wanted to put it in front of General ZAFT personel. Is this a mobile suit you would want to pilot? Is this thing unbalanced? What would you change? Let me know what you think.

 

The loss of the contract of the “New Millennium” mobile suit line in CE 71-72 was a large setback to the designer and producer of the ZMGF-1017 GINN and the ZMGF-601 GuAIZ, Asimov Design Bureau.  As the ZAKU Series begins to show age in CE 85 Asimov Design Bureau released plans for the “Next Millennium” mobile suits.

 

ADB worked on toping the aging ZAKU in every way, from performance, to flexibility, and cost. ADB recognized that the ZAKU Warrior and the ZAKU Phantom were superior to Earth Alliance mobile suits in space, but that ZAKUs were fairly useless inside the Earth’s gravity without lifter assistance. This was compensated for by production of the BABI and GOUF, but the BABI was restricted to earth’s atmosphere and the GOUF was largely expensive and could only be assigned to top teams and pilots. ADB also felt that the ZGMF-2000 GOUF Ignited restricted the pilot to conform to the machine’s style.

 

The mobile suit most closely resembling what ADB wanted to create was the Orb Union’s Murasame. The design team set out with the following goals

1.)  Create a mobile suit that is performancely superior to the ZAKU

2.)  Create a mobile suit that is relatively in the same price range as the ZAKU

3.)  Create a mobile suit that can be deployed in both the Earth’s atmosphere and effectively in outer space.

 

After months of testing the developers created what they believed to be a mobile suit that enveloped all their goals. The result was the Zero Gravity Maneuver Fighter Tactical Automated Unilateral Response Unlimited System, or the ZGMF-701 TAURUS Mobile Suit. The Taurus features allow it to operate extremely well in space in both mobile armor and mobile suit modes, capable of performing high speed and angle dodges.

 

The TAURUS is also capable of being piloted inside the Earth’s atmosphere, although it is only capable of full maneuvers in its mobile armor mode (it can hover and move in mobile suit mode, but not make the maneuvers it is capable of in space) although with simple modifications it can function at 90% maneuverability inside the Earth’s atmosphere. ADB estimates that a mobile suit crew should be able to complete the modifications within 90 minutes, although this is dependent on the skill of the support crew.

 

General and Technical Data

Model number: ZGMF-701X

Code name: TAURUS Advanced (Tactical Automated Unilateral Response Unlimited System

Unit type: Mass production transformable mobile suit/armor

Manufacturer: Asimov Design Bureau

Operators: ZAFT

First deployment:

Accommodation: Pilot only, in standard cockpit in torso

Height: Head height 16.8 meters

Weight: empty 45 metric tons; max gross weight unknown.

Construction: Titanium alloy

Power plant: Ultra-compact energy battery, power output rating unknown

Equipment and design features:

•  Sensors, range unknown

 

Fixed armaments:

•  2x “Lacerta” beam saber, stored in hips, hand carried in use.

•  MA-BAR76F high energy beam rifle, mounted on back in flight mode

 

Optional Fixed armaments

•  MX2351 “Solidus Fulgor” Beam shield generator, mounted on left wrist

 

This was the prototype version of the Taurus mobile suit released by Amisov Design Bureau. It was produced in small run, and preformed well according to the guidelines set out by the design team the prototype version was deemed too expensive for a mass production run. Some are rumored to exist. This version of the Taurus features a base white paint scheme.

 

This mobile suit features weapon systems used on later generation GUNDAM mobile suits that were used in the Great War. Offensively, the Taurus 2 Lacerta grade beam sabers, and a modified MA-BAR76F high energy rifle was taken from the Design of the ZGMF-X666 Legend Gundam. It is capable of mounting onto the Back of the Taurus for use in its

 

The TAURUS features one “Solidus Fulgor” Beam shield generator, also used on the Legend. This advanced defensive system, combined with the Taurus’s already high grade maneuver system allows this machine to engage multiple targets with effective success.

 

Seeing the production costs of the ZGMF-701 Taurus would at best limit it in peacetime to fill the limited ace-only role of the old ZAFT CGUE, ADB redesigned the Taurus for a mass production run. ADB renumbered the prototype version the ZGMF-701X and preceded to redesign the Taurus to give it similar firepower and maneuverability with reduced cost. A few of the 701X units have been assigned, but their small numbers restrict them only to the most elite of pilots.

 

The final product featured two, shoulder mounted beam sabers, and a redesigned beam rifle at a lower power output. ADB also featured the option replacing the beam rifle with a high power Beam Cannon on par with the Gunner ZAKU Warrior’s cannon when the situation warrants its use. This weapon has its own energy source (for about 24 shots, can be replaced) but can be fired using the mobile suit’s battery, although this significantly reduces its operating time.

 

ADB designed the Taurus to be compatible with its shield armed-composite systems used on the Providence Gundam to increase the mobile suit’s firepower in both mobile suit and mobile armor mode. However, production restraints have caused most Taurus units coming off the production line to feature the GuAIZ’s MA-MV05 Composite Shield as a stopgap while more MA-MV05A Composite Armed Shield system are built.

 

General and Technical Data

Model number: ZGMF-701

Code name: Taurus (Tactical Automated Unilateral Response Unlimited System

Unit type: Mass production transformable mobile suit/armor

Manufacturer: Asimov Design Bureau

Operators: ZAFT

First deployment:

Accommodation: Pilot only, in standard cockpit in torso

Height: Head height 16.8 meters

Weight: empty 45 metric tons; max gross weight unknown.

Construction: Titanium alloy

Power plant: Ultra-compact energy battery, power output rating unknown

Equipment and design features:

•  Sensors, range unknown

 

Fixed armaments:

•  2x beam saber, stored behind shoulders, hand carried in use.

 

Optional fixed armaments:

•  1x Beam Rifle, power rating unknown. Mounts on back in mobile armor mode. Hand carried in use

•  1x Beam Cannon, power rating unknown (output comparable to the M1500 “Orthos” High energy long-range beam cannon), Mounts on back in mobile armor mode. Hand carried in use

•  MA-MV05 Composite Shield, features beam saber on tip, mounted on left arm, mounted on torso in flight mode

•  MA-MV05A Composite Armed Shield system, features beam saber and small beam gun x2, mounted on left arm, mounted on torso in flight mode (beam guns useable)

 

 

Last notes, the ZGMF-701X TAURUS is more of a prototype than anything I could ever see mass produced. I just figured there would be a prototype version since every other major mass production suit (GINN, ZAKU, GOUF) seemed to have one.

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1366Tue, 11 Sep 2007 15:58:08 +0000
Re: Hell Hounds Logo Ideashttps://play.adventdestiny.com/topic/1376-re-hell-hounds-logo-ideas/Okay, so I came up with the idea of trying to create a logo for the 87th Special Forces squadron, so I'm posting up some ideas that I came up with. They don't have any text on them, but depending on the feedback I get, I might add some later.

 

To make the images I combined various dingbat symbols I found on the internet, and came up with some pretty interesting things. Any 87ths can share their opinions on the designs, and then we will have a vote at a later date.

 

So critique away!!

 

#1

HellHoundsLogo1.jpg

 

#2

HellHoundsLogo2.gif

 

#3

HellHoundsLogo3.gif

 

#4

HellHoundsLogo4.gif

 

#5

HellHoundsLogo5.gif

 

Tell me what you think!

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1376Sun, 16 Sep 2007 17:56:35 +0000
Re: Uniform checkhttps://play.adventdestiny.com/topic/1378-re-uniform-check/Just out of curiousity.... do I really have to wear the dress/skirt? I mean does Janus have to. She hates it and feels really restrained in wearing one full stop. So would it be allowable for female officers to wear the traditional white pants instead?

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1378Tue, 18 Sep 2007 02:12:33 +0000
Active Check V2https://play.adventdestiny.com/topic/1369-active-check-v2/Okay, so it's been a little while, and since it's a new school year for me, it means I gotta keep myself busy in one way or another, or I'll have no will to pay attention in class ; that means I'm doing a little spring cleaning in the EA HQ, and I'll be adding some long overdue updates to the Compendium and Colliseum boards.  First on my list of things to do, start up the Active Check thread .

 

Here's the new layout for the Active Check, since the addition of nation leaders has given me a reason to edit check-in process:  Post your character(s) names, their accompanying ranks within the EA, whether they're an NPC or not, and their nation of allegiance (Atlantic, Eurasian, East Asian, etc...).  As an example:

 

Lieutenant Lune Zoldark , Atlantic Federation

Vice Admiral Bian Zoldark (NPC), Atlantic Federation

Crewman Recruit Kyra Relm (NPC), Atlantic Federation

 

It's just that simple folks 

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1369Wed, 12 Sep 2007 23:46:45 +0000
Re: Akatsuki Technologyhttps://play.adventdestiny.com/topic/1357-re-akatsuki-technology/Just out of curiosity, and seeing as we're set in CE 85 wouldn't Orb have made good use of the Akatsuki's relective technology after it's performance in 73?

 

I dont mean like wide scale full reflective coating on all of our ms' as I know it'd be much too expensive for the economy but I mean minor versions of it that are weaker and protect specific and smaller areas.

 

For example, like our MVF M11C Murasame's may have the coating covering their underside whilst in flight mode.

 

But having this wont mean that we unequip our units of shields as it doesnt protect them from solid ammunition and melee attacks.

 

To finish off, what I'm suggesting is just small versions of the reflective coating on some units to stenghten our units defenses and Orb's general military force.

 

Say, any possibility of this going through?

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1357Fri, 07 Sep 2007 10:27:35 +0000
In Faction Traininghttps://play.adventdestiny.com/topic/1354-in-faction-training/Do you find it hard to find someone and organize a battle to fight?  Are you new and don't want to annoy a veteran member to ref? 

 

I truly think if a veteran member of ZAFT got together with 2 newbies on a thread they could teach you many things.  Your RPing will improve greatly, you will be more educated on how to pilot and Rp a MS, and you will meet new people in your Faction that you can interact with outside mandatory thread put up by a Faction leader.

 

Like it says above. I will be Harassing PMing you for your answer.

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1354Wed, 05 Sep 2007 01:06:45 +0000
New RP thread, everyone welcomehttps://play.adventdestiny.com/topic/1286-new-rp-thread-everyone-welcome/Konig and I have started up a new thread in the Eurasian Federation boards, named Action and Reaction.  All earth alliance members are welcome, preferably those who have their basic pilot's licenses.  This could be a good way for earth alliance members to meet and RP with members from a different squadron, as well as give a good reason to start RP'ing again in general. 

 

Also, as always, I encourage people to post in the EA headquarters more often.  We don't want the other factions to be plotting too far ahead of us, now do we? .

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1286Sat, 11 Aug 2007 04:48:30 +0000
Basic Pilot License; I cannnot stress how important this is!!!!https://play.adventdestiny.com/topic/1245-basic-pilot-license-i-cannnot-stress-how-important-this-is/ATTENTION ZAFT PERSONNEL

 

Remember to apply for a basic pilot's license.  I recommend that you do this soon since the RP is just starting up.  The requirements for a basic MS license may be found here.

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1245Wed, 01 Aug 2007 20:44:41 +0000